Two Roblox clients for testing
QA a Roblox game on one PC with two live Players. Studio stays the debugger; MultiRoblox is the second-client shortcut.
What to check with two clients
Use a throwaway test account in the second window. Check proximity prompts, team doors, and shop ownership from both sides. Things that only appear for a second player are why this exists.
What not to skip
Studio still finds nil errors faster. Related: MultiRoblox for game developers.